using System;
using UnityEngine;
using UnityEngine.UI;

[Serializable]
public class TopButton_SpriteIndex
{
	public string Name;

	[Space(5f)]
	public Sprite SectionTextSprite;

	public Sprite Unhovered;

	public Sprite Hovered;

	public Sprite Selected;

	[Space(5f)]
	public RawImage ButtonRenderer;

	public DarkworldMenu.DarkworldMenuStates TargetState;
}
